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View Profile TinkerJet

2 Game Reviews

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This was my first time seeing your work and I'm quite impressed. The premise was promising, the music was good, and the art really captured the atmosphere/era very well. Overall, I'd say that it delivered.

Suggestions:
- Get someone who can proofread your work. While you capture certain common features of English speech throughout, the quality jumps around and not in a natural way.
- Don't use acronyms when characters are supposed to be speaking to each other. (Incidentally, acronyms are a fantastic way to transition a character from spoken dialogue to reading messages from their friends if you want a quick way to communicate that that's what's happening.)
- When developing a visual novel, even one with additional interactive elements, you have a lot more flexibility with the key binds. I suggest that you incorporate a couple of ways to advance the story. Z is fine, but unusual, so having something like Z, Space Bar, and Enter keys all advance the story would make the binds feel more intuitive for people who regularly play visual novels. Having arrow keys and WASD for the movement would make it feel more intuitive for people who play platformers regularly.
- If you care about mobile players, click inputs would double as tap inputs. Tap-to-continue and swipe or tap/hold for movement would expand the audience of your game.
- Adding some credits would be lovely since it clearly indicates who made what. Even if you worked alone and made every asset (art, code, music), I believe that it's still important to credit yourself with details.
Examples:
-- Which engine did you use, if any? If you just used plain HTML, CSS, and JavaScript, go ahead and include that.
-- What are the songs called? Where can people listen to them, if applicable?
-- Where can people follow/support the artist?
-- What inspired this story/characters? Was it an event from your life? Was it a cool show?
-- Where can people learn more about your story/characters if they want to?
-- Maybe include a link to another episode (if available) in the description. Yes, people can just click through to your page, but if you have a lot of content, they might struggle to identify what they need to click on to follow this particular story/set of characters.
-- Keep telling stories and making games. You'll only get better. :)

jakekleiner responds:

Thank you so much for feedback! i love when people tell what to improve i totally appreciate it! I will try to make better credits in the future and i will type abt what inspired me etc in my next project wich will be relased soon. Game is made specificaly for gameboy color (so its emulated thru browser) made on gbstudio i will also link stuff like my discord server (where everyone can ask about lore or more about meaning and stuff) and if needed artists and their work.And i forgot to add in the desc you can use both arrows and wsad to move.Have a nice day!

Is there an issue with the margins or is it just me?

There is a whole bunch of blank grey space with the game in a tiny corner at the top left. I tested it in Firefox using an incognito window to make sure that no nonsense was happening with the cache. I also loaded your other games and the margins were fine.

I will play and update the rating once the margin issue is resolved.

Also, hola from Canada. :)

IberianInteractive responds:

I am sorry, I just can't figure out how to adjust the game to have the perfect size

I voiced in quite a few Flash projects back in the day. Currently, I'm developing a kinetic visual novel and will start releasing it soon. :)

Tinker Jet @TinkerJet

Age 35, Female

Voice Actress/Writer

Toronto Ontario Canada

Joined on 11/12/07

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